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Inventor's Machine


Type of Game: College - Inventor's Machine

Equipment: None

Formation: Teams

# of Players: 10+

Description: Divide the group into teams of 3 - 5. Have each team stand together at the starting line and place the finish line 50 ft. away.

On the signal, teams will race to the finish line, but only two hands and two feet may touch the ground from each team. So teams will have to stack on top of each other making different machines. No two team's machines can be alike. The first team to cross the finish lines while following the rules above wins.

Variation: Have the team make as many machines as they can and time each to determine their personal best machine. Or you can measure how far a group can go with each machine before they fall. For different types of machines add more people and make different stipulations.


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