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Cops and Robbers


Type of Game: Adult - Cops and Robbers

Equipment: None

Formation: Teams

# of Players: 10+

Description: Before the group divides into teams, have everyone agree on a password. Divide the group into 2 teams, "policemen" and "robbers". The head policeman is the sheriff. The robbers hide before the game begins. The policemen give themselves a distinct marking to tell themselves apart from the robbers.

On the signal, policemen start catching the robbers by their sheriff's instructions. The policeman who notices a robber must say the password. Only on saying the password may the policeman catch the robber. Players choose a password agree before the game begins.

The password is necessary to distinguish between the robbers and the policemen in the dark. If the policeman cannot catch the robber single-handed they may call for help. The caught robber is led to the sheriff.

The sheriff thinks of "a punishment" for them. Usually "the punishment" consists in several joke strikes of the whip. The caught and "the convicted" robber becomes a policeman. They receive the distinct marking of a policeman.

Robbers may also catch the policemen and turn them into the robbers. Robbers must sneak up to a policeman, strike him lightly and pronounce the password before the policeman does. If the policeman says the password before the robber catches them, the robber has to escape. Robbers may sneak up to the sheriff and catch him. So the sheriff must have bodyguards.

The rules of the game:
1. The robbers and the policemen can't change their distinctive marks without being captured.
2. If the robbers hear the policeman saying the password, they mustn't catch them. But the policeman may say the password only when they really see the robbers.
3. The game is over when one team is caught by the other, or when the sheriff is caught.
4. The players can't hurt each other!


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